I am a phd candidate in the School of Computing, KAIST. I am a member of HCI Lab led by professor Geehyuk Lee.
In the field of Human-computer Interaction, my research focuses on the physical interfaces that user touches. Particularly, I am interested in the potential of wearable tactile interfaces that enable comfortable and efficient interactions.
Multimodal Watch-back Tactile Display (CHI'18)
We proposed the idea of layering two disjoint tactile sensations (wind and vibration) together to expand the information capacity of watch-back tactile display. We presented interaction scenarios and the pattern recognition experiment results of multimodal tactile display.
Non-contact Wearable Tactile Display (UIST'16)
Traditional wearable tactile displays transfer tactile stimulations through a firm contact between the stimulator and the skin. We conjecture that a firm contact may not be always possible and acceptable. We explored the concept of a non-contact wearable tactile display using an airflow, which can transfer information without a firm contact.
Watch-back Tactile Display (CHI'15)
A watch-back tactile display (WBTD) is expected to be a viable supplement to the user interface limitations of a smartwatch. However, its design requires that many design parameters such as tactor types and stimulus patterns be determined. We conducted a series of experiments to explore a best design of a WBTD consisting of 3×3 tactors and presented the results.
Square Watch Interaction (IJHCS, 2018)
Smartwatch has a limited input vocabulary because of its small touchscreen. Using touch sensitive edge as an input is one of the promising solutions. We explored interaction techniques that use the possible combinations of touch sensitive edges and the touchscreen.
Touch Branch (ISSM'17; DIS'18)
Interpersonal touch, one of the most primitive social languages, is an excellent design element frequently utilized in interaction design. We built an interactive system that can sense interpersonal touches, and analyzed 408 touches. We discussed the effect of social relationship and the spatial distance.
This research project was a part of an interactive installation project, Lumi Land (2017), collaborated with National Science Museum and KAIST Wonder Lab.
TouchBranch: Understanding Interpersonal Touches in Interactive Installation
Seungki Kim, Jiwoo Hong, Jaeyeon Lee, Hyunsook Choi, Geehyuk Lee, and Woohun Lee, DIS 2018 (accepted).
[gif] [acm dl]
Developing and Understanding UX of the Interactive Installation with Interpersonal Touch Technology
Seungki Kim, Jiwoo Hong, Jaeyeon Lee, Geehyuk Lee, Woohun Lee, and Hyunsook Choi, ISSM 2017.
[Outstanding Paper Award]
Designing a Non-contact Wearable Tactile Display Using AirflowsJaeyeon Lee and Geehyuk Lee, UIST 2016.
[video figure] [acm dl]
Investigating the Information Transfer Efficiency of a 3×3 Watch-back Tactile DisplayJaeyeon Lee, Jaehyun Han, and Geehyuk Lee, CHI 2015.
[video figure] [acm dl]
Defying Gravity: A Novel Method of Converting Screen OrientationJaeyeon Lee and Da Young Ju, ICCA 2013.
Implementation of Four Port Birdcage Coil in 3 Tesla MRI SystemJaeyeon Lee, ChangHeun Oh, and HyunWook Park, ITC-CSCC 2012.
Evaluation of Edge-based Interaction on a Square Smartwatch
Sunggeun Ahn, Jaeyeon Lee, Keunwoo Park, and Geehyuk Lee, IJHCS 109 (2018): 68-78.
Defying Gravity: A Novel Method of Converting Screen OrientationJaeyeon Lee and Da Young Ju, IJSH 7.5 (2013).
Doctoral Symposium, Posters and Demonstrations
Exploring Multimodal Watch-back Tactile Display using Wind and Vibration
Youngbo Shim, Jaeyeon Lee, and Geehyuk Lee, CHI 2018 EA, Demonstration.