Hi. My name is Jaeyeon [JAY-awn] and I am a phd candidate in the School of Computing, KAIST, where I am advised by professor Geehyuk Lee.
As a Human-Computer Interaction (HCI) researcher, I have been exploring human haptic perception to body-worn computers including wearable, hand-held devices, and on-skin interfaces. I have published papers on wearable haptic interfaces (CHI'15, UIST'16, CHI'18), smart watch interaction (IJHCS), interpersonal touches in interactive installation (DIS'18).
Last summer, I did a research internship at Microsoft Research with Mike Sinclair. Our paper on a VR controller for in-hand interaction got accepted to CHI 2019. Before the internship, I was a visiting student at the HCI Lab (aka the 'iSkin Lab') at Saarland University lead by proferssor Jürgen Steimle. Our paper on the human tactile perception with on-skin overlays also got accepted and recognized with Best Paper Honorable Mention Award.

I have my master's degree in Electrical Engineering from KAIST and Bachelor's in Control Engineering from Kwangwoon University. I am a recipient of NAVER phd fellowship 2017.

Recent News

Mar 15, 2019  Award  Like A Second Skin receives Best Paper Honorable Mention Award at CHI 2019.
Jan 13, 2019  Special Recognition  for Outstanding Review at CHI 2019.
Dec 11, 2018  Papers  All of three submissions have been accepted to CHI 2019.
Congrats and Thanks to my collaborators and mentors :)
Jun - Aug, 2018  Research Intern  at Microsoft Research in Redmond, WA.
Jun 12, 2018  Paper  Touch Branch was presented at DIS 2018.
Apr 25, 2018  Paper  Multimodal Watch-back Tactile Display has been presented at CHI 2018.

Research Projects

TORC (@ Microsoft Research, accepted to CHI'19)
Recent hand-held controllers have explored a variety of haptic sensations for users. However, these controllers are grounded to the user's hand and can only manipulate objects through arm and wrist motion, not using the dexterity of their fingers as they would in real life. [...]
Keywords: Finger-based Interaction | Hand-held VR Controller

Like a Second Skin (@ Saarland HCI Lab, accepted to CHI'19)
The emerging class of epidermal devices opens up new opportunities for skin-based sensing, computing, and interaction. Future design of these devices requires an understanding of how skin-worn devices affect the natural tactile perception [...]
Keywords: Human Tactile Perception | Psychophysics | On-skin Overlays

Mode Errors in Korean-English Dual-language Keyboard (accepted to CHI'19)
In countries where languages with non-Latin characters are prevalent, people use a keyboard with two language modes namely, the native language and English, and often experience mode errors. To diagnose the mode error problem, we conducted a field study and observed that 78% of the mode errors occurred immediately after application switching. [...]
Keywords: Prevent and Recover Mode Errors | Dual-language Keyboard

Square Watch Interaction (IJHCS, 2018)
Smartwatch has a limited input vocabulary because of its small touchscreen. Using touch sensitive edge as an input is one of the promising solutions. We explored interaction techniques that use the possible combinations of touch sensitive edges and the touchscreen.
Keywords: Smartwatch | Interaction Technique

Touch Branch (Lumi Land (2017); DIS'18)
Interpersonal touch, one of the most primitive social languages, is an excellent design element frequently utilized in interaction design. We built an interactive system that can sense simple touch and interpersonal touches. We observed the interpersonal touches and discussed the effect of social relationship and the spatial distance. This research project was a part of an interactive installation project,Lumi Land (2017), at National Science Museum in Korea.
Keywords: Interpersonal Touch | Interactive System

Multimodal Watch-back Tactile Display (CHI'18)
We proposed the idea of layering two disjoint tactile sensations (wind and vibration) together to expand the information capacity of watch-back tactile display. We presented interaction scenarios and the pattern recognition experiment results of multimodal tactile display.
Keywords: Wind | Vibration | Information Transfer | Wearable Tactile Display

Non-contact Wearable Tactile Display (UIST'16)
Traditional wearable tactile displays transfer tactile stimulations through a firm contact between the stimulator and the skin. We conjecture that a firm contact may not be always possible and acceptable. We explored the concept of a non-contact wearable tactile display using an airflow, which can transfer information without a firm contact.
Keywords: Airflows | Human Tactile Perception | Psychophysics | Wearable Tactile Display

Watch-back Tactile Display (CHI'15)
A watch-back tactile display (WBTD) is expected to be a viable supplement to the user interface limitations of a smartwatch. However, its design requires that many design parameters such as tactor types and stimulus patterns be determined. We conducted a series of experiments to explore a best design of a WBTD consisting of 3×3 tactors and presented the results.
Keywords: Vibration | Information Transfer | Wearable Tactile Display

Publications

Conference Papers

  • TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction
    Jaeyeon Lee, Mike Sinclair, Mar Gonzalez-Franco, Eyal Ofek, Christian Holz. CHI 2019 (accepted).
    [video preview] [acm dl]
  • Like A Second Skin: Understanding How Epidermal Devices Affect Human Tactile Perception
    Aditya Shekhar Nittala, Klaus Kruttwig, Jaeyeon Lee, Roland Bennewitz, Eduard Arzt, Jürgen Steimle. CHI 2019 (accepted).
    [Pre-print] [Project Page] [acm dl]
  • Diagnosing and Coping with Mode Errors in Korean-English Dual-language Keyboard
    Sangyoon Lee, Jaeyeon Lee, Geehyuk Lee. CHI 2019 (accepted).
    [project page] [acm dl]
  • TouchBranch: Understanding Interpersonal Touches in Interactive Installation
    Seungki Kim, Jiwoo Hong, Jaeyeon Lee, Hyunsook Choi, Geehyuk Lee, and Woohun Lee. DIS 2018.
    [gif] [acm dl]
  • Exploring Multimodal Watch-back Tactile Display using Wind and Vibration
    Youngbo Shim, Jaeyeon Lee, and Geehyuk Lee. CHI 2018.
    [video preview] [demo at HCI@KAIST workshop] [acm dl]
  • Developing and Understanding UX of the Interactive Installation with Interpersonal Touch Technology
    Seungki Kim, Jiwoo Hong, Jaeyeon Lee, Geehyuk Lee, Woohun Lee, and Hyunsook Choi. ISSM 2017.
  • Designing a Non-contact Wearable Tactile Display Using Airflows
    Jaeyeon Lee and Geehyuk Lee. UIST 2016.
    [video figure] [acm dl]
  • Investigating the Information Transfer Efficiency of a 3×3 Watch-back Tactile Display
    Jaeyeon Lee, Jaehyun Han, and Geehyuk Lee. CHI 2015.
    [video figure] [acm dl]
  • Defying Gravity: A Novel Method of Converting Screen Orientation
    Jaeyeon Lee and Da Young Ju. ICCA 2013.
  • Implementation of Four Port Birdcage Coil in 3 Tesla MRI System
    Jaeyeon Lee, ChangHeun Oh, and HyunWook Park. ITC-CSCC 2012.

Journal Papers

  • Evaluation of Edge-based Interaction on a Square Smartwatch
    Sunggeun Ahn, Jaeyeon Lee, Keunwoo Park, and Geehyuk Lee. IJHCS 109 (2018): 68-78.
    [paper link]
  • Defying Gravity: A Novel Method of Converting Screen Orientation
    Jaeyeon Lee and Da Young Ju. IJSH 7.5 (2013).
    [paper link]

Doctoral Symposium, Posters and Demonstrations

  • Exploring Multimodal Watch-back Tactile Display using Wind and Vibration
    Youngbo Shim, Jaeyeon Lee, and Geehyuk Lee. CHI 2018 EA, Demonstration.
  • Wind Tactor: An Airflow-based Wearable Tactile Display
    Jaeyeon Lee. UIST 2017 Adjunct, Doctoral Symposium.

Thesis

Master's Thesis

Awards and Honors

  • Best Paper Honorable Mention Award, CHI 2019
  • Special Recognition for Outstanding Review, CHI 2019
  • Outstanding Paper Award, ISSM 2017
  • DAAD GradUS Global Scholarship
  • ACM UIST 2017 Doctoral Symposium Travel Grant
  • ACM SCF 2017 Summer School Travel Grant
  • NAVER PhD Fellowship Award 2017
  • Google Travel Grant
  • Outstanding TA Award, School of Computing, KAIST
  • Outstanding TA Award, School of Electrical Engineering, KAIST
  • 1st Prize, Graduation Exhibition, School of Robotics, Kwangwoon Univ.
  • Full Scholarship (for 4 years), School of Robotics, Kwangwoon Univ.

Professional Activities

  • Program Committee CHI'19 Late-breaking Work, TEI'17 Work-in-Progress, CHI'17 Interactivity
  • Reviewer CHI'18-19, UIST'18, TEI'17-19, DIS'18, ISWC'17, IEEE VR'19
  • Student Volunteer CHI'15-16, UIST'15,18

Affliations


Last update: April 12, 2019